.
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| Mission Files | Adding Missions | Conditions & Goals | Goals Strings | Imports | Backdrops |
| The updated XWA engine |
| XWA Mission Files |
| Before
creating and editing missions you will need to understand the "building
blocks" of an XWA mission: .. |
| Flight Groups (FGs) | These are all
of the "things" that will appear in the mission and can be divided into
3 types:
Craft: anything that is capable of having shields such as fighters and all other flying craft, but also includes platforms, asteroid bases, containers etc. Unlike XvT's limitation of 32 craft in a mission at one time, XWA's engine can handle 96 ships in a mission at any one time. Objects: satellites, probes, buoys, mines and asteroids. At this stage I don't know the limitation on the number of objects. Backdrops:
2 dimensional images of planets, nebulae etc. Unlike the earlier games,
backdrops also
provide light sources for the mission. |
| Teams | It is the
Teams settings that determines who is on whose side, not IFF.
All craft on the same Team are friendly and have the same goals to succeed
in the mission. All other Teams are enemies by default, but it is possible
to set multiple Teams to be friendly to each other using the Allied Teams
setting on the Teams
page. .. |
| Conditions | Conditions
can describe just about any possible state of any element of the mission,
or any event that can happen during the mission, e.g.
100% of FG Alpha must be destroyed.
Conditions have a value of either true or false depending on whether the state or event that they describe is true. They are used to define Goals, (the goal is completed when all conditions which make it up become true) and also to trigger events such as FGs arriving, departing, or changing orders. Most conditions used for Goals
have 3 Goal Strings attached
to them: |
| Goal Strings | Goal
Strings appear in the Goals box while in-flight,
indicating to the Player the Global Goals and FG Goals they must achieve
in order to complete the mission. The game will generate its own strings
for conditions but these can be customized. .. |
| Goals | Goals consist
of up to four Conditions.
Goals are objectives a Player/Team must complete in order to win the mission.
There may be additional goals to gain bonus points, or that must be prevented
in order to not lose the mission. To see a summary of all goals in your
mission, use the Goal Summary
window. .. |
| Messages | Text Messages
can be sent to selected Teams when specified conditions are met.
There are also 3 messages per Team which (if non empty) will be sent to the Player automatically in the event that they:
.. |
| Briefing | The Briefing
is an animated display which outlines the mission situation and objectives.
.. |
| .lst files | .lst files are
used by the game to tell it which files are available to it for various
purposes such as:
You can
use AlliED's .lst File
Manager to easily add missions to your .lst file. |