Ok,
you have just opened up AlliED, and you are saying to yourself “ooh,
this looks complicated”. Well, it's actually pretty simple once
you get used to the interface. In this tutorial you will get step-by-step
instructions for making a mission. I recommend playing around with the
interface a bit to get used to it before you actually try and make even
the simplest of missions.
Part 1: Mission
Parameters
Click on the
“Mission Parameters” button
on the upper-left portion of your screen. Rename “Region 1” to “Home
Base” and “Region 2” to “Asteroid Belt”.
Then click on “OK” to close
the window.
Part 2:
Region 1 (Home Base)
Step 1:
You will see
on the map an X-Wing (or whatever your default craft is) on the grid.
It will be at the coordinates 0,0, which is at the center of the map
on the X-Y Plane. Move your X-Wing back, about one square. Then, double
click on the “X-W Unnamed” entry in the FG List on the Main Pages, and
that will bring up the Datapad which shows the selections for the ship.
Rename “Unnamed” to “Red”, and click on the tab that will put 6 fighters
in that group. (Not 6 waves, 6 fighters. The tab is to he left of where
it says “Xwing”)
You have just made red
group!
Step 2:
Then, click on
the button that puts a new flight group on the map
and make it a Winged Calamari Cruiser. Name it “Defiance”. Go to the
WP selector, and click on the button that makes the cruiser face to
the right. Then, put the cruiser behind red group. Then, click on the
X-Z plane selector and put the fighter down a bit, maybe a half a klick
or so.
Step 3:
Double click
on “X-W Red” in the FG List to bring up it's properties again. Then
Click on the “Departure” tab. On the lower-right portion of that window,
where it says “Via:” Change the first hyperspace to “WCRS Defiance”.
This is basically telling
Red Group that their mothership is the Defiance, and that they should
go home to her at the end of the mission. Close the window.
Step 4:
Make a new flight
group, and make it a backdrop by selecting “Backdrop / Light (RGB->)”
from the craft selections. Then, put the backdrop, oh let's say, right
behind the defiance and to the left slightly. Then, double click on
“B/Drop Unnamed” to bring up it's selections window. Click on the little
planet button at the bottom
to bring up the backdrop pictures. Pick backdrop 1 and click on the
half shadow button. Name it “1.0 0.5 0.0” and set it's brightness to
1.0 and size to 2.0.
Step 5:
Then, right-click
on the FG List, and select “add hyperbuoy” from the pop up menu. Uncheck
the box if you don't want to add entry point buoys. Put “HYP Asteroid
Belt” about two klicks (two squares) in front of the X-wing.
Step 6:
Double click
on “X-W Red” in the FG List and click on the Orders tab. Then, for the
order, select “Hyper to Region”. On the bottom of the window, you can
select the region you want the ship to hyper to. Leave the region at
“2” Then click on the waypoint button and make a waypoint for
the x-wings that is near the hyperbuoy.
You just made order 1 for
region 1.
Step 7:
For the next
order, select “Fly Home”, and add no waypoints for that order. This
basically tells the x-wing to “Once you have come back from region two,
go home to your mothership”
Part 3: Region
2 (The Asteroid Belt)
Step 1:
Click on the
Region 2 button on the right-side panel. There should be two ships,
an X-Wing and a Hyperbuoy. Don't mess with them now. Create three new
flight groups; a group of six TIE Fighters, a group of six TIE Interceptors,
and a Strike Cruiser. Double click on “STRKC Unnamed” from the left
side bar, and set it's team to Imperial. Rename the TIE Fighters to
“Alpha”, the Interceptors to “Beta” and The Strike Cruiser to “Frop”
Step 2:
Put the Strike
Cruiser about four klicks away from the center of the map, in the upper-left
quadrant of the map. Make it face to the Right. “Double click on “STRKC
Frop” and then on the arrival tab. Set the arrival condition to “100%
of Flight Group X-W Red(1) Must Arrive in Region 2”. Set the delay to
ten seconds.
Step 3:
Highlight “T/F
Alpha” and click on the arrival tab. Then make the arrival condition
“100% of STRKC Frop must arrive”. Set the delay for 15 seconds. In the
“Via:” slot put “STRKC Frop” for it's mothership. Do exactly the same
thing for T/I Beta, but set it's arrival delay for 17 seconds.
Step 4:
Create a new
flight group, make it a backdrop, and make it backdrop 61, name it “0.5
0.25 0.0” and set it's size to 1.0 and brightness to 0.5. Put it at
the coordinates 5,-5 on the map.
Step 5:
Give T/I Beta
and T/F Alpha the order to “Attack targets flightgroup X-W Red” Give
The Strike Cruiser the order “Patrol and attack targets flightgroup
X-W Red” and set the strike cruisers speed to 60%.
Then, set a waypoint for
the strike cruiser in a straight line for about ten klicks.
Step 6:
Highlight T/I
Beta and T/F Alpha and set their global unit to two.
Step 7:
Even though you
are one of the X-Wings, you have to give your wingmates orders to do
stuff. Give the X-W Red the order to “Attack targets global unit
2” This will tell them to attack the fighters you just put in global
unit two. For the second order, tell X-W Red to “Attack targets flight
group STRKC Frop”. So, basically you have told your wingmates to “Attack
the fighters and then the Strike Cruiser”
Step 8:
Highlight the
STRKC Frop from the Ship List, and on the departure settings, and under
“abort mission when” select “at 75% hull” and for the departure string,
fill in "100% of flight group STRKC Frop must be at 70% hull”
Step 9:
Select X-W Red
from Ship List, then select global goals. Then, for the first goal string,
put “100% of global unit 2 must be destroyed” and for incomplete, put
the text “Imperial Fighters: Destroy” for success put the text “Imperial
Fighters Destroyed” and for fail put “Cannot Destroy Imperial Fighters”
For the second global goal
string, put “100% of flight group STRKC Frop must withdraw” and for
incomplete put “Frop: Withdraw”, for success put “Frop Withdraw” and
for fail put “Frop did not withdraw”. Set the points to 500.
Step 10:
For the final
order for X-W Red, put “Hyper to region” and select “0” for the value.
Then make a waypoint for that order that is near the hyperbuoy. That
will tell them to hyper to region 1 after they are finished blowing
stuff up.
Part 4: Messages
The messages
are basically like orders, but instead of telling a ship to do something
you tell when a message should appear. So, first, select Messages from
the Main Pages.
Step 1:
Create a new
message with the same button you select a new flight group with .
For the first message, type in “Go to the hyper point” and set the delay
for one second. For the second message, use the string “100% of
flight group STRKC Frop must withdraw” and for the message type in “Coward!!”
or something like that.
For the third Message,
use the strings “100% of flight group STRKC Frop must withdraw” and
“100% of global unit 2 must be destroyed”. For the message type in “Let's
go home”
Part 5: Text
Selections.
Text selections
are The description of the mission, the win debriefing, and the hints
for the mission.
Click on the
text selections button at the top of your screen ,
and for the description put “Hyper into a region, destroy some stuff,
then go back home.” For the Win Debriefing put “Good Job”
and for the Hints put “Shoot the fighters first, then the Frop". Remember
to keep the “#” there, or it will not show up.
Part 6: Putting
your mission into work.
Click on the
button in the upper-right part of the screen. Then, fill in the blanks.
It is different for every person, depending how many custom missions
you have installed before. For the mission description put “Asteroid
Belt”..
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