COMTACS Trainer Mission 6: Imperial Variety
|
X-Wing | Y-Wing | A-Wing | B-Wing | All Four Description: You fly solo against a variety of Imperial craft or ever increasing difficulty. Intent: In this mission you will learn how to survive against seemingly great numbers. More often than not, New Republic pilots are pitted against heavy odds when in battle against the Imperials. This mission will teach you how to survive. Enemy Craft:
Goal: All craft must be destroyed except Officers for T/F, T/B, T/I and Top Aces for T/A. Time Limit: 40 minutes. |
|
Setup: Each subsequent wave of craft will enter on, or shortly thereafter, the destruction of the preceding wave. The three patrolling TIE Fighters will greet you upon your exit from hyperspace. Engage them and vape them fast before the next waves of Interceptors, Bombers and Advances arrive. Unlike the New Republic ships, the Imperial TIEs are mostly unshielded and will be destroyed in a few shots, depending on their hull values. The TIE Fighter has the weakest hull (2 maximized laser shots to destroy), followed by the Interceptor (3 shots) and the Bomber (5 - 6 shots). The TIE Advanced however, is most threatening, with the shields of a gunboat, and greater speed than an A-wing. There are two ways to hunt them down - one, pump power to engines and chase them down, or two, wait for them to come to you. The second one is trickier, as they tend to veer off quite often. It'll need precise timing and "anticipated shots" to strike an Advanced with a full salvo of linked lasers, but it's possible. The TIE Bombers are the Imperial version of Y-wings. Slow and not maneuverable, they will try to let you overshoot them on your attack runs. Their strength comes from their missiles, and a large number of bombers tracking you with concussion missiles can be quite dangerous. Dodge their initial salvo of missiles, and take them out early. TIE Interceptors have the speed (slightly slower) and maneuverability of an A-wing. Equipped with quad lasers, a direct hit from an interceptor can hurt quite a bit. However, they are not shielded, and can be easily disposed of. However, their somewhat odd shapes might cause a pilot to miss completely with linked shots. TIE Fighters are for target practice. Beautifully equipped with huge solar panels for you to shoot at, and considerably slow (about the speed of an X-wing), they are mere annoyances, and can be destroyed at whim, no matter what their numbers may be. If you happen to own a pair of Ion Cannons, rejoice, for the mission is as good as yours. TIE fighters, bombers and interceptors can be disabled. All you need to do is directly hit them with 2 shots, regardless of the model, and it will take them out of the fight. The status "Disabled" won't appear on your targeting computer, but they are in reality disabled. This is important to stem further waves from entering the area, and you can take out the other ships without further disturbances from the TIEs. Simple, but effective. I call this the "Ion TIE Trick" Patience is important in this mission, as well as restraint from overconfidence. Though lacking the quality of New Republic starfighters, their numbers often make up for that weakness, and if given the chance, they can punish a careless pilot. Good luck! |










